Some things I have built that I am proud of.

I have always seen my role as the person resonsible for laying the groundworks of a tech company, building the software, frameworks, and tools that enable others to create something great. I like data-driven approaches, where building a generalised engine gives others a multitude of possibilies to create, even emergent behaviour, without needing to write code themselves. Perhaps unsurprisingly, I gravitate towards supporting roles in sports, multiplayer games, or music. I am the midfielder. The healer. The drummer.

  • UNCAP

    UNCAP wants to give every good early-stage entrepreneur a chance to access funding, no matter their gender, educational background or location. Through our funding and growth platform, we are able to provide early-stage funding to thousands of entrepreneurs, unbiased and low-cost. I designed the web platform which drives the selection and management of investments

    unconventional.capital

  • Robot Riot

    A small but beautifully formed team of game industry veterans with an ultra-lean approach to game development. Robot Riot is a virtual studio based in London, Hamburg, Berlin and Lüneburg. We have published, among other games, the hit Facebook game The Fishing Club 3D

    robotriotgames.com

  • sofatronic

    Provider of Kaleidoscope, a professional authoring suite for interactive content on DVD and Blu-ray discs. I built the software that generated code and media assets in formats that could be printed to disc, from an intuitive visual authoring tool.

    Web site is extinct

  • elkware

    Back in the days before smartphones existed, elkware was one of the world's leading mobile game developers and publishers. I built the framework that allowed developers to create a game once and deploy it to the 400+ different mobile phones that existed at the time.

    Web site is extinct