Some things I have built that I am proud of.
I have always seen my role as the person resonsible for laying the groundworks of a tech company, building the software, frameworks, and tools that enable others to create something great. I like data-driven approaches, where building a generalised engine gives others a multitude of possibilies to create, even emergent behaviour, without needing to write code themselves. Perhaps unsurprisingly, I gravitate towards supporting roles in sports, multiplayer games, or music. I am the midfielder. The healer. The drummer.
UNCAP
UNCAP wants to give every good early-stage entrepreneur a chance to access funding, no matter their gender, educational background or location. Through our funding and growth platform, we are able to provide early-stage funding to thousands of entrepreneurs, unbiased and low-cost. I designed the web platform which drives the selection and management of investments
unconventional.capital
Robot Riot
A small but beautifully formed team of game industry veterans with an ultra-lean approach to game development. Robot Riot is a virtual studio based in London, Hamburg, Berlin and Lüneburg. We have published, among other games, the hit Facebook game The Fishing Club 3D
robotriotgames.com
sofatronic
Provider of Kaleidoscope, a professional authoring suite for interactive content on DVD and Blu-ray discs. I built the software that generated code and media assets in formats that could be printed to disc, from an intuitive visual authoring tool.
Web site is extinct
elkware
Back in the days before smartphones existed, elkware was one of the world's leading mobile game developers and publishers. I built the framework that allowed developers to create a game once and deploy it to the 400+ different mobile phones that existed at the time.
Web site is extinct